
Vendor: BinderPOS Event
Type: Event Ticket
Price:
20.00

When ice and snow crash onto the beach and a mysterious frozen foe threatens to end summer fun forever, players will chase an icy trail to a wintry fortress, crack cheeky Christmas jokes, dodge festive traps, and face a chilling holiday villain.
Fast, funny, and full of chaotic Christmas magic. Sun’s out. Fun’s... under attack

Vendor: BinderPOS Event
Type: Event Ticket
Price:
20.00

In the merry hamlet of Northhold, the annual Winterstar Festival falters when the village’s magical tree suddenly withers overnight. With its glow dimmed, eerie shadows creep across the snow and whispers of a vengeful frost spirit spread. Your adventuring party must brave frozen caves, outwit capricious fae, and recover the stolen Winterstar Ember. Unwrap mysteries, battle cheer-twisting curses, and rekindle the spark that keeps Northhold joyful before the solstice moon sets.

Vendor: Loke BattleMats
Type: Dungeons & Dragons
Price:
112.79
Introducing Streets, Sewers & Cemeteries: A new Giant Book of Battle Mats for 5E & Tabletop RPGs
Perfect for DMs, Game Masters, and Players Looking to Save Time and Enhance Their Roleplaying Experience
Say goodbye to the hassle of drawing maps, searching for the right battle grid, or scrambling for tokens. Streets, Sewers & Cemeteries, the latest addition to the Giant Book of Battle Mats® collection, is here to revolutionize your tabletop roleplaying experience. Designed with ease of use, creativity, and flexibility in mind, this incredible book will transform the way you run your tabletop RPG sessions.
Key Features of Streets, Sewers & Cemeteries Include:
With Streets, Sewers & Cemeteries, your RPG sessions will become smoother, faster, and more immersive. Whether you're a seasoned Game Master looking to save time or a new player wanting a hassle-free setup, this book will make your next adventure unforgettable.

Vendor: Enhance
Type: Dungeons & Dragons
Price:
207.99
Forged from the spoils of war using techniques from an age long forgotten, the Collector's Edition RPG Bag is upgraded with the power of Dragon Scales for its exterior. The Collector's Edition also comes with a collectible metal charm keychain and holographic sticker to mark the exclusivity of your Collector's Edition RPG bag. Show off your reward with the detachable metal charm that can be taken anywhere.
Get your adventuring party together and explore the realms with the ENHANCE Tabletop RPG carrying bag. Designed specifically to help Dungeons Masters or players of any tabletop RPG bring everything they need to their next session.
Now upgraded with the power of Dragon Scale for its exterior, forged from the spoils of war using techniques from an age long forgotten. The Collector’s Edition also comes with a collectible metal charm keychain and exclusive holographic sticker to mark the authenticity of your Collector’s Edition RPG bag. Show off your reward with the detachable metal charm that can be taken anywhere.
The bag has a messenger style design and features both a rugged carrying handle and adjustable shoulder straps. The exterior is made from a rugged and durable polyester fabric reinforced with interior padding to keep the contents protected as well as adding structural support to bag.
The bag features a variety of compartments for storage. The main compartment opens up to reveal a spacious and padded interior with an included divider to organize books and reference guides of most sizes. The bag accommodates books from Dungeons and Dragons, Shadowrun, Mythras, The Burning Wheel, Mouse Guard, Pathfinder and many more publishers/games.
The top compartment of the bag features a miniature figure storage space with an included foam organizer capable of holding sixteen 28mm miniature figures. This section is ideal for storing preferred minis, player characters, NPC’s, or the party’s next challengers.
ENHANCE your tabletop experience with the Collector’s Edition Adventurer’s Travel DnD Bag.

Vendor: DUNGEONS & DRAGONS : WOTC
Type: Dungeons & Dragons
Price:
63.99
By the power of Hellfire! Together with your crew, take on challenges hotter than Hellfire – from gnarly battles with Demogorgons and Demodogs, eerie dockside murders, and the treacherous Vale of Shadows.
Take a time machine back to the 80’s with totally tubular collectibles, including retro cards, vibrant character sheets, and a Dungeon Master’s Screen. There’s an entire Nine Hells of 80’s-themed flavor to explore!
Grab your snacks, invite your buddies, and gather round the table to get rocking and rolling on psychedelic adventures. With tips and tricks from the legend Eddie Munson himself, this is a place where everyone is welcome.

Vendor: Dungeons & Dragons : WOTC
Type: Dungeons & Dragons
Price:
39.99
EXPECTED RELEASE DATE: Mid January 2026
Forge and use wondrous creations as you adventure through the magic-fueled city of Eberron. Eberron: Forge of the Artificer introduces the revised Artificer class, now updated for the new Core Rules and with five subclasses—including the new Cartographer subclass—for you to explore. Build your Artificer, choose from over 40 imaginative player options, and fuel your adventures with an inspiring fusion of technology and magic.

Vendor: Dungeons & Dragons : WOTC
Type: Dungeons & Dragons
Price:
63.99
EXPECTED RELEASE DATE: Mid January 2026
Become a hero worthy of the Forgotten Realms and carve out a path of your own in this 192-page compendium of player options.
THE REALMS WILL KNOW YOUR NAME—Go from ordinary hero to world-shaking legend; this compendium of D&D player options awakens new possibilities for your hero that will transform your campaign into the next greatest Forgotten Realms epic.
EXPLORE THE EXPANSIVE FORGOTTEN REALMS—Experience the Forgotten Realms like never before! Unlock its full storytelling potential with new adventures set in unexplored lands, novel magic, and fantastical player options, all in one place.
CARVE OUT YOUR LEGENDARY PATH—Rewrite your fate with eight powerful new subclasses, where you'll haunt arctic wastelands, harness the moon's brilliance, and more. Whatever path you choose, your journey will be legendary.
TRANSCEND THE BOUNDS OF MAGIC—Defy the limits of magic with the all-new Circle Magic, an age-old elven technique that enhances your magic with group spellcasting.
EVERY STORY IS EXTRAORDINARY—Choose how your story begins with epic new backgrounds and feats. Weave your choices into the fabric of the Forgotten Realms and transform even the humblest beginning into a glorious legacy.
This 192-page player compendium includes:

Vendor: Dungeons & Dragons : WOTC
Type: Dungeons & Dragons
Price:
75.99
EXPECTED RELEASE DATE: Mid January 2026
Take your party on a far-reaching Forgotten Realms campaign filled with breathtaking new landscapes, devastating adversaries, and limitless storytelling. Whatever you choose, the story you craft will be legendary.
THE REALMS WILL KNOW YOUR NAME—The most expansive take on the Forgotten Realms in D&D history, this 288-page book has everything Dungeon Masters need to tackle this timeless fantasy setting, complete with new stories, lore, locations, and encounters.
A WORLD OF LIMITLESS STORYTELLING—Go where your imagination leads in this enormous Forgotten Realms expansion. There is no power too vast, no mountaintop too high, and no possibility too great to leave unexplored.
EXPLORE THE EXPANSIVE FORGOTTEN REALMS—Take your far-reaching campaign in new directions with 5 new mini-settings, each with unique themes, from frigid survival horror to genie-inspired high magic to dark urban fantasy.
UNCOVER A TREASURE TROVE OF TALES—Unleash your creativity with over 50 one-page adventures for characters level 1 through 15, each packed with mystical lore, daring encounters, and more tools to weave your legendary story.
SHATTER WORLDS WITH MIGHTY ADVERSARIES—Challenge your party with over 37 terrifying foes, like the giant genie Biha Babir and the iconic drow, and transform your players into monster-slaying legends.
This 288-page guide includes:

Vendor: Beadle & Grims
Type: Other Role Playing Games
Price:
48.99
You are starting an adventure. And since you seem to be short of the coin required to have a personal bard to record your travels and turn them into song, we humbly offer this journal.
Between its covers are pages that, had you been able to afford a bard, they surely would have used to record your most heroic moments:
Section 1: My Character
A certificate of Birth, from which most good adventures begin.
Section 2: The World
Track ancient History & recent events, plus everything about Countries, Cultures, and Peoples that you should know.
Section 3: Locations
Places you've explored, passed through or (kind of) heard about.
Section 4: People & Creatures
Memorable friends, enemies & frenemies (memorable if you write them down). Plus, track lesser acquaintances & things.
Section 5: Adventures
Almost 100 pages of session logs and maps.
Section 6: Campaign Recap
We can’t write a song for you, but this is where you record your best moments, and how the world was changed by your triumphs, defeats, and near misses.
Section 7: Appendices
Safety tools, and, our favorite things, Generators! Generate backgrounds, relationships, and creatures! Plus, customizable generator generators (patent pending); A certifificate of Death, a place where most adventures end (this may be in reverse order if your adventures include tentacles and elder gods, but so be it).
At the end, whether your adventure was heroic, tragic, comic, or some combination of the three, you’ll have a tale you can turn to for years. And, should you come into sufficient coinage, good material for an epic song.

Vendor: Wizards of the Coast
Type: Dungeons & Dragons
Price:
83.99
Explore uncharted subterranean realms with Into The Wilds Battlemap Book: Caves And Caverns. This collection offers fully customisable, biome and region-themed battlemaps tailored for tabletop role-playing adventures.
Each map comes in two versions: a detailed, fully furnished layout with props and assets pre-placed for immersive storytelling, and an unfurnished variation ready for your personal touch. Use the included reusable asset stickers or a dry-erase marker to adapt every cavern to your party's choices and keep encounters fresh and unpredictable.
Key Features:
Includes detailed furnished battlemaps with props and assets for immediate play
Offers unfurnished versions for customisation with reusable asset stickers or dry-erase marker
Features biome and region-themed cave and cavern environments for versatile use
Ideal for pre-set or random encounters to accommodate any direction your players take
Designed for tabletop RPGs seeking immersive wilderness exploration tools

Vendor: Wizards of the Coast
Type: Dungeons & Dragons
Price:
243.99
Into the Wilds Battlemap Books Volume 1 offers a comprehensive collection of fully customizable biome and region themed battlemaps designed for tabletop role-playing games. Ideal for both pre-set and random encounters, these books ensure you are prepared no matter which direction your players choose to head in.
Each book contains detailed battlemaps in two versions: a fully furnished layout with props and assets placed for immersive storytelling and an unfurnished version for customization using the included reusable asset stickers or a dry erase marker. The spiral bound design keeps all maps perfectly flat on the gaming table and prevents loose sheets from flying around. With minimal spiral thickness, there is plenty of space for placing minis and props without obstruction.
Key Features:
Two variations of each map with one pre-setup version complete with props and assets and one unfurnished version ready for customization
Reusable asset stickers that allow full creative customization of every battlemaps layout
Dry erase battlemaps that enable easy battle tracking and notation throughout gameplay
Colourful and detailed artwork that enhances immersion and provides eye-catching visuals
Spiral bound design that keeps maps organized, lays perfectly flat on the table, and prevents loose sheets from becoming lost
Over two hundred seventy battlemaps and one thousand five hundred asset stickers are included in the combined Volume 1 set

Vendor: Tabletop Journeys
Type: Dungeons & Dragons
Price:
71.99
Unleash epic sagas at your tabletop with The Travelers Guide to Factions, your essential companion for crafting dynamic and unforgettable role-playing experiences. Dive into nine distinct organizations, each designed to integrate seamlessly into any campaign, system, or era.
This comprehensive guide provides extensive lore for each faction, detailing their unique origins, historical evolution, core beliefs, and overarching goals. Explore how their wealth and influence manifest, from secret coffers to widespread political reach. Uncover the secrets of their strongholds, from a bustling college campus, a hidden desert oasis, or nomadic caravans. Learn about the diverse services they publicly and privately offer, and delve into the hidden rituals, rumors, and closely guarded secrets that define them. Discover their complex relationships with other factions, sometimes allies, sometimes rivals, woven into a vibrant web of intrigue.
The Travelers Guide to Factions comes alive with over 100 pieces of evocative art and 40 detailed stat blocks, providing you with everything needed to bring these organizations to your table. Gain invaluable insights with dedicated tips for Player Characters and Non-Player Characters, ensuring coherent roleplaying and compelling plot hooks. Master the art of faction creation with a comprehensive guide to building your own unique groups, complete with generative tables for endless customization.
Whether you seek powerful allies, formidable adversaries, or a complex narrative web, this book offers unparalleled depth and flexibility to make your next game legendary.

Vendor: Wizkids
Type: Miniatures
Price:
385.00
Approximate Height: 32.4cm
Note: Requires 2 AA batteries - not included.

Vendor: Dungeons & Dragons : WOTC
Type: Dungeons & Dragons
Price:
71.99
Meet the dragons of D&D in Dragon Delves, a collection of ten dragon-themed adventures for characters level 1 through 12. Featuring artwork rendered in ten unique styles, these ready-to-play adventures include streamlined prep and quick start guides for Dungeon Masters. Delve into mysterious dungeons, explore captivating fantasy locations, and come face to face with all the chromatic and metallic dragons, each with unique temperaments, alignments, and magic.

Vendor: Dice Legenz
Type: Dungeons & Dragons
Price:
47.20
Aratai is a grand walled city. It is the setting for the Dice Legenz Dungeons & Dragons livestream - a fantasy story of excitement and danger, loves and laughs.
Its strategic placement as the land connection between two continents, to the north and south, plus having a vast ocean to its east, and a large sea to its west, has earned it the common title of “Centre of the World”. People from everywhere travel through Aratai for trade.
Inside its walls one can sample the beauty and wonder of the world, as well as its greed, treachery and darkness. Bustling open air markets and concealed illegal emporiums; shining palaces and vermin-infested hovels; temples that bring light and cults that plot in the shadows; all are found in Aratai.
This amazing book contains official character sheets, character art, unique monster stats, magic items, setting information, encounter maps of every encounter featured in the series.

Vendor: Kidrobot
Type: Dungeons & Dragons
Price:
20.00
From the rich lore of Dungeons & Dragons, these 3” plush charms feature famous monsters made miniature and look great attached to anything.
Displacer Beast, Beholder, Red Dragon, and Mimic plush charms to safeguard your keys and delight in miniature hugs! Which will you get?
Roll for initiative and select!

Vendor: Kidrobot
Type: Dungeons & Dragons
Price:
20.00
From the rich lore of Dungeons & Dragons, these 3” plush charms feature famous monsters made miniature and look great attached to anything.
Displacer Beast, Beholder, Red Dragon, and Mimic plush charms to safeguard your keys and delight in miniature hugs! Which will you get?
Roll for initiative and select!

Vendor: Dark Horse Comics / Critical Role
Type: Dungeons & Dragons
Price:
35.99
A prequel to Amazon Studios' The Legend of Vox Machina!
Fans of the fantasy animated series from Critical Role and Amazon Studios wont want to miss this original graphic novel - the first of three interconnected prequel stories!
Tragedy strikes the renowned de Rolo family of Whitestone when theyre massacred by the vicious Briarwoods. Luckily for Dr. Anna Ripley, the bloodshed and regime change presents the perfect opportunity for her to further her own dark plans in service to Whitestones new ruling family. But just how much of her loyalty lies with the family, when compared to her work?
Written by Marieke Nijkamp (Critical Role: Vox Machina Kith and Kin) with art by Tyler Walpole, in collaboration with the cast of Critical Role!

Vendor: Kobold Press
Type: Dungeons & Dragons
Price:
223.99
The all-new Deep Magic Volume 2 plus the remastered Volume 1 together in a beautiful slipcase!
Deep Magic 1
Unlimited Power Remastered!
No matter how you slice it, magic is at the heart of fantasy—and nothing makes that more real than a massive tome of spells. Deep Magic collects, updates, tweaks, and expands on years of magic from Kobold Press with more than 600 new and revised spells and other options:
This tome is not just for wizards, warlocks, and sorcerers. Deep Magic also expands the horizons of what’s possible for bards, clerics, druids, and even rangers and paladins. It offers something new for every spellcasting class. Plus it includes the brand new theurge class!
With these new spells and options, your characters (or villains) can become masters of chaos magic, frost magic, or illumination magic. Seek out hidden colleges and academies of lost lore. And learn new runes, hieroglyphs, and cantrips to break down the walls of reality—or maybe just bend them a little. Deep Magic contains nothing but magic from start to finish!
Deep Magic 2
Master 400 New Spells for Fifth Edition!
Deep Magic: Volume 2 is a sequel to the spell-filled Deep Magic: Volume 1 and further expands on that first volume. Volume 2 features over 400 new spells as well as:
Whether you’re a Game Master or player, Deep Magic Volume 2 has something magical in store for you!

Vendor: Kobold Press
Type: Dungeons & Dragons
Price:
103.99
Unlimited Power Remastered!
No matter how you slice it, magic is at the heart of fantasy—and nothing makes that more real than a massive tome of spells. Deep Magic collects, updates, tweaks, and expands on years of magic from Kobold Press with more than 600 new and revised spells and other options:
This tome is not just for wizards, warlocks, and sorcerers. Deep Magic also expands the horizons of what’s possible for bards, clerics, druids, and even rangers and paladins. It offers something new for every spellcasting class. Plus it includes the brand new theurge class!
With these new spells and options, your characters (or villains) can become masters of chaos magic, frost magic, or illumination magic. Seek out hidden colleges and academies of lost lore. And learn new runes, hieroglyphs, and cantrips to break down the walls of reality—or maybe just bend them a little. Deep Magic contains nothing but magic from start to finish!

Vendor: Kobold Press
Type: Dungeons & Dragons
Price:
103.99
Master 400 New Spells for Fifth Edition!
Deep Magic: Volume 2 is a sequel to the spell-filled Deep Magic: Volume 1 and further expands on that first volume. Volume 2 features over 400 new spells as well as:
Whether you’re a Game Master or player, Deep Magic Volume 2 has something magical in store for you!

Vendor: RP Craft Publishing
Type: Dungeons & Dragons
Price:
87.20
A sourcebook for orcs & goblinoids. 400+ pages of races, subraces, classes, subclasses, feats, monsters, magic items and lore! (DnD 5e)
Have you ever wanted to play a Goblin, or an Orc in Dungeons & Dragons and found that most of the existing sourcebooks for the game, settings and materials lack the player options and lore you need to play them in general?
The core game simply assumes that everyone instinctively knows what an Orc is, and leaves it at that. Many players who grow out of the traditional races like the Dwarves or the Elves take their first steps into the wilderness with the story options that the races like the Goblinoids and the Orcs provide. To play these, you mostly have to modify the content that’s been previously written for the other races. This book aims to end this misery.
Book of Conflict: Brutal Races -Orcs & Goblinoids brings you a comprehensive and creative sourcebook to help you include the Goblinoid, the Orcs and more in your games.
Each race in this book gets multiple pages of lore about their characteristics, culture and religion. All of them get renewed mechanics and also each race gets 6 new subraces for you to choose from. This book, when combined with other options, provides any player or Dungeon Master with hundreds of different fun choices to play with.
Each race in this book will get a detailed pantheon of gods and their intertwined history with their races because the Brutal Races have more intervention in their lives from their gods than the civilized races. Their actions, decisions and fates are shaped by their gods in their image and in turn, they shape their gods back with their belief. All the conflicts, rebellions, skullduggery and more of many pantheons will be given in the book.
The angry and ferocious Orcs come from different upbringings. The upbringings are subrace options that you will choose what religion your tribe followed when you grew up. Even if you may not follow the same deity or even a pantheon at all, their teachings and lifestyle rubs off on you. We will detail the Orcs, the religion’s extremely important role in their life, their pariah status among the other races and their constant struggle against survival with their potent aggressiveness.
You may have been brought up as a Zealot of Shazvor in a Pureblood Orc tribe, you might have accepted the benign tenets of Lemertel as a Sanctuary Orc, or you could have lived in the harsh wilderness with the other followers of Nauctmor as a Thunderborn Orc.
This book provides extensive lore for these shifty runts that have a sinister agenda all the time. Detailing their tumultuous lives and carefree religious beliefs. The castes are subrace options that you will choose what your tribe did to survive in the wilderness. This will allow you to select from 6 different subrace options.
You can be a Muzzler that can ally with the beasts like bats, rats or wolves, you can be a Snakefoot that lives in the slums or cities and robs people, or you can be a Jackass who gains confidence and power as you get closer to death.
For the disciplined and martially governed Hobgoblins, you will get to select what kind of a settlement you are from. This includes what size of the settlement that you are raised in and your social status among your kin. The settlements are subrace options that you will choose derived from the size and purpose of your settlement.
You can be a Castellan Hobgoblin who demands respect from other people, you can be a sword for hire from the Mercenary Hobgoblins who have honed their combat skills in battle, or you can be an outlandish Tribal Hobgoblin with the skills to survive in the wilderness as well as extensive battles.
For the burly and sneaky Bugbears, there are 6 types of tribes that will shape what kind of a character you are. The type of the tribe is extremely important for the future of a Bugbear so that it is etched into their beings and souls altogether.
You can be a savage warrior from the Wolverine Tribe that wields terrifying weapons or you can be a gentle giant of the Mammoth Tribe living in civilization, proving yourself with your strength, or you can be a part of the Lupine Tribe that protects and guides nature in a given area.
We also provide 8 unique Half-orc variants that Orcs parented with the other races to spice up your game, so you don’t have to play the one and only angry, green, hulking half-human Orc.
If you value beauty over brawn, you can be a Godlike who was co-parented by an Elf and fill the hearts of other people with envy. If you prefer to value your individuality over anything else, you can be a Hobni who is co-parented by a Hobgoblin and you can decide who you want to be, whenever you wish. If you wish to discard your mental stability to become a magical menace you can be an Anx who is co-parented by a Gnome and reign magical terror upon your enemies. If you wish to instill fear in the hearts of your enemies, you can be a Bogey who is co-parented by a Bugbear and let the terror pass over their consciousness.
You will find 5 very intricately designed classes in our book. Every class has unique mechanics designed to be in the center of their play styles.
When smaller species find it difficult to live in a world filled with people larger, stronger and more aggressive than themselves, individuals with higher aspirations can band together to form a bond that will make possible what is impossible for each of them to achieve: Be stronger. You can play as three such individuals, each weaker than a regular character, but when together they can be as potent as a regular character.
The Pack is suited for people who want to play more than one small character (packlings) who act together, share their health and soul and bring down mighty foes together; but lack the power and abilities individually that would make them adequate enough. They have to stay and slay together to thrive. As their bond gets stronger, they can call a leader to bolster their ranks and achieve greater heights.
The Pack has a very unique edge that the optimizer players would love. It provides hundreds of different combinations for Packlings and Leaderlings.
The Pack’s unique mechanic is that it has three packling characters that can be easily controlled by either one player or multiple players. As your subclass you will get a leader packling that can be selected as the Bossling for a martial focus, Stalkerling for a more stealthy approach, and Casterling to bolster your pack mates and also allies to be more effective.
Races under constant war and strife between each other and within themselves need to have capable military leaders. While everyone can order people around, only a select few can do this within the flexibility and effectiveness of a Warchief. You can be on the front line, provide your allies aid and inspiration and be a formidable warrior yourself too.
The Warchief has various commands that they can employ in diverse situations to make a great difference in the front lines. The Warchief’s unique mechanic is their various commands that they can use depending on the situation at hand. They can use the commands that are in their repertoire as three entirely different approaches. They can use their commands for personal use, to fight more effectively themselves. They can use tactical commands that can provide mobility and positional advantages to their allies. Lastly they can even use inspirational commands to inspire their allies to survive stronger opponents and emerge victorious.
The Warchief can advance to their Paramount role of High Chief, who has more commands and uses them more effectively. A Master Hunter can lead hit-and-run squads more effectively. The Dread Lord can curse their enemies to raise as dread corpses as foot soldiers to fight alongside their allies when they are slain.
There are unforgivingly harsh places in the wilderness that even the less civilized people of the more civilized races don’t prefer to live. People can’t dream of finding a blacksmith to forge weapons or armor; they won’t find an inn to gain shelter from the elements even for one night; they will have to fight for their survival against other feral humanoids, monsters and even nature.
The Talon can craft weapons and armor for themselves from anything they can find; rocks, branches, bones, scraps of metal and even discarded items. They can eat almost anything they can find and have survival as the first goal in their lives. They develop special behaviors to maintain their effectiveness in their struggle and thrive.
You can be Ferocious Rival that can act as ferocious beasts to mimic nature so that you can also be a predator too; you can adopt the poisonous features of beasts as a Poisonous Defiler to incapacitate your foes to emerge victorious; or as a Devourer you can focus on gaining power from consuming your fallen foes and drawing their nature to empower you.
The Marauders are nimble and quick warriors who use their speed and momentum to bring down their foes. They use cruel tricks and tactics to slow down their enemies, while using their own strikes to maneuver more aptly.
The Marauder’s unique game mechanic lets them gain momentum from movement and attacks to advance their place in the initiative order and when they get on top of the initiative tracker, they gain additional attacks and abilities. Complemented with their debilitating Tactical Strikes, they will be a formidable foe that can wear down even the most durable enemies.
When you become a Bandit Legend, you hone your momentum and debilitating attacks to their full potential and bring down your enemies more effectively. If you prefer to be a treasure hunter, you might want to divine your way to magical and mundane treasures by being a Vault Robber. If your end goal is to raze your enemies’ camps to the ground and litter the streets with corpses, you want to select Raider as your subclass.
The Ancestral Shaman brings revering their ancestors to a whole new level. They can call on your ancestors to gain access to various schools of magic, summon their aspects and gain powers in spirit magic. They can use the souls of their enemies as a fuel source for their magic.
Ancestral Shaman’s unique design is in their spirit magic. They can empower themselves and their magic with the spirit of their ancestors or even the soul they forcefully rip from their fallen enemies. Alongside with the power they gain from their fallen enemies, they select a variety of ancestors that they can pay respects to, which in turn grants them access to various schools of magic thematically appropriate to the ancestor they revere.
When you choose to become a Spirit Bonded, you form an unbreakable bond with your ancestor’s spirit and can magically call on them to aid you in your endeavors. With Eidolon Summoner, you can summon the aspect of your ancestor to fight physically alongside you. If you become a Dwimmer Spinner, you focus on drawing power from the souls you drain from your fallen foes.
In addition to the subclasses provided with their own classes, included in this book are 6 more subclasses to use with core classes.
PHALANX SOLDIER (Fighter): Hobgoblins are one of the most prominent races that use the phalanx formation to its full effect. With this subclass, you’ll fight in concert with your allies and use your reach to its full potential.
DOOM BRINGER (Barbarian): Most of the Brutal Races are hesitant in the practice of dark as known as Necromancy. Their approach to Necromancy invokes fear, disgust, and of course respect toward the disciplines of this dreadful magic. Doom Bringers are among the rarest kinds of warriors who invoke necrotic energy from the core of their souls. Although they have no will to establish dominance over magical spells, they can combine their pure rage with their innate necrotic energy.
MENACING SLAYER (Ranger): If you want to slay your enemies effectively, you need them to lay down their weapons and flee. A Slayer uses fear to empower their hunts and kill their enemies.
THE DECEIVER PATRON (Warlock): A malicious being that despises civilization and harmony has powered your abilities to infiltrate and sow chaos among their ranks. Mimic any member of a society you infiltrate and deceive them until they destroy themselves.
CONFLICT DOMAIN (Cleric): War is just an aspect of Conflict. Your god has granted you with abilities to wage war in both battlefield and leadership. The conflict domain clerics lead the war effort in a balanced way.
SMUGGLER (Rogue): There are numerous Brutal Race members that live in cities and nations that they or other races own. In all of those cities and nations, there are certainly some unsavory figures that go around the rules and enforcers to provide illicit goods and services. Smugglers excel at maintaining stealth for their group while sacrificing more advanced fighting techniques.

Vendor: Beadle & Grims
Type: Dungeons & Dragons
Price:
40.00
Designed to rest on the top of your DM screen, these 30 encounter cards feature all-new gorgeous artwork on the front and DM info on the back. DM info includes the full D&D stat block and exclusive Beadle & Grimm’s Tactical Tips.
Tactical Tips are combat hints for the DM provided in collaboration with award-winning monster combat blogger Keith Ammann.
"Never go into battle without a plan! With the Tactical Tips on these Encounter Cards, you'll never have to wonder what your monsters and NPCs are trying to do or how they should go about it. They know what they're doing—and so will you!"
- Keith Amman
Cards included in PACK 2:

Vendor: Dungeons & Dragons : WOTC
Type: Dungeons & Dragons
Price:
47.99
For any Dungeons & Dragons player, this officially licensed and beautifully illustrated Dungeons & Dragons journal features gridded pages and a hardcover case that doubles as a privacy game screen.
For any Dungeons & Dragons player, this officially licensed and beautifully illustrated Dungeons & Dragons journal features gridded pages and a hardcover case that doubles as a privacy game screen.
Designed with the Dungeon Master in mind but useful for all players and games, the case of this journal unfolds into a four-panel game screen—slide it off the paperback journal to reveal a stunningly illustrated scene by artist Hydro74. Use the screen to shield your own strategies for total concealment and the gridded journal to capture your campaign, build worlds, and jot down other notes from your sessions. The screen includes foil stamping and removeable stickers on the front and back and the journal includes a textured cover for the ultimate gift.
Game screen does NOT include D&D game rules or stats.

Vendor: Andie Margolskee
Type: Dungeons & Dragons
Price:
56.00
A 100-page DnD 5e murder mystery campaign with 2 adventures, monsters, maps, and more.
You've Never been to a Masquerade like this!
Help the Duke's ghost find his head—and his killer—in Murders at Lorelahc Manor!
Treat your players to a lavish underground ball and a chronomancer's party gone wrong with this 100-page setting and campaign. Equipped with lore about Lorelahc Manor, the Rock Sea, and the Umbral Glade, you'll be able to expand this campaign well beyond the average runtime of 5–8 3–hour sessions (15–24 hours).
The book has everything you need to run an intricate murder mystery campaign, including digital handouts for clues and lore, monsters, magic items, NPCs with secrets, NPC cheatsheets, adventure flowcharts, two devious murder weapons players will never see coming, and more.
The Story
Being invited to attend the annual masquerade at the Lorelahc Manor is usually cause for celebration. Your invitation, however, came with a threat: to keep your secrets hidden, you must deliver a gift to the Lady of Steel on the morning of the ball.
As an invited guest, you are plunged into a panoply of delights at the famed Abyss Gala. But when you arrive, the Lady is missing and her husband is found violently murdered. Help their daughter solve her father’s murder and find her missing mother before scheming guests take advantage of their absence. What other secrets have stayed hidden in Lorelahc Manor?
Tensions are reaching the boiling point, and time is limited. Search secret passages and fantastical locations to discover the manor's secret history and stop the murderer before they strike again. Can your party save the party?
Unravel the Chronomancer's Past in the Prologue!
You might expect good foresight from an aspiring chronomancer, but don’t mistake Professor Fidbark’s desperation for genius, or his obsession for good planning. Haunted by the mistakes of his past, he frantically works to defeat time itself to undo his first wife’s death. Unfortunately, on the eve of his greatest triumph he hits his greatest setback: his untimely murder. With the library on lockdown, it's a race to discover why.
Dive into Professor Fidbark’s history, investigate the Manor’s residents, and find what’s lurking in the shelves… before time catches up to you, and the murderer strikes again.
“Feather fall is all well and good, but what can be done for the egg that’s already cracked?”
—Professor Fidbark, in “Chronomancy Chronicles”
Solving the Mysteries by Sleuthing or by Schmoozing
No murder mansion is complete without hidden passages and secret rooms. Worried about your low passive Perception? No problem! The manor's many locations and NPCs have enough lore and clues to reward even the most aimless wandering. Events scattered throughout the manor ensure players have enough information to solve the mysteries, even if players never think to interrogate a single NPC.